Here's a collection of people and resources that have really inspired or taught me recently:
- Volumetric Raymarching, Blog Design, Sandpack: Maxime Heckel
- Unity, Rendering: Jasper Flick
- Graphics Programming, VFX: Acerola
- Shader Graph: Digvijaysinh Gohil
- Procedural Skybox: Jannik Boysen
- Realtime Rendering: tokyospliff
- Raymarched Game: Carter Semrad
- How to become Game Dev: Rafal Obrebski
- Shader Programming: Book of Shaders
- Spiced Riced: Charlie Anderson
- 3D Modeling Anime Characters: 2AM
- Learning about learning: NeetCodeIO
- VFX: Technical Artist Bootcamp: The VFX of Diablo
- Making of Genshin: Crafting An Anime-Style Open World
- Game Art Tricks: Simon Schreibt
- Edge Detection: Alexander Ameye
- Basic Reverse Engineering: The Cherno
Everyone has something to teach, and there's always more to learn.
This is where I do some glazing:
March 2025
Favourite person for this month: Maxime Heckel.
I've been inspired to actually start blogging after seeing the masterpiece that is Maxime Heckel's website.
The blog design is immaculate, clean, gorgeous. The integration with 3D graphics, mindblowing. The math, headache-inducing.