Recently I've been thinking about that one experimental clicker game:
Curiosity: What's Inside the Cube?
I vaguely remember that the "ending" was rather underwhelming, but for a while, it was a pretty fun time waster, just tapping away at a cube, watching the numbers change.
New Month, New Side Project
It's time for yet another unfinished, probably-mostly-going-to-be-unstarted side project.
How to make an MMO as a solo dev?
Making a massively multiplayer, pseudo-realtime(?) game is a huge undertaking for a solo developer though.
Fortunately, there's this new shiny thing called SpacetimeDB, now looks like a good time to actually try it out and see if it lives up to the hype.
Ignoring the whole "life-changing" experience part, what I want to replicate is simply the multiplayer experience of wasting time together on a shared goal(s).
Side Note
Here's a cool video about the aftermath of the "experiment":